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Guntank Local Control Type

Delusion-MS #004: 

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The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: 
RMV-3M 
Guntank Local Control Type

Source:
Mobile Suit Variations R (MSV-R)
MSV-R: The Return of Johnny Ridden
Gundam wiki: RMV-3M Local Control Type Guntank, Mobile Suit Gundam: Battle Operation 2 Wiki: Guntank II, Guntank Mass Production Type. We referred from the article.

Machine Concept: 
Although it is a General-MS, it operates like a Support-MS Guntank.  A unit that launches a shooting battle from the front using high Resistance and Stabilization Device skills. 

The melee attack is the same as the Guntank II motion. This machine assumes a low cost range of around 200 at the initial setting stage. However, I estimate that the cost will be 50 to 100 higher due to weapon firepower and performance.

Equipped Weapons: 
Right-Arm 3-tube Missile Launcher
Blow(Counter used Large Shovel)
120mm Cannon APHE x2
120mm Cannon Cluster Bomb x2 
Left-Arm 3-tube Missile Launcher

Skill: 
Blade Tackle
Precision Shelling
Damage Control: LV2
Damage Reduction From Support Type
Damage Recovery System
Explosive Reactive Armor
Stabilization Device
Leg Shock Absorber: LV2
High Performance Radar: LV2

Unit Type: General
Environment Usage: Ground
Environment Specialization: Ground
Melee Priority: 1


Right-Arm 3-tube Missile Launcher [M-Weapon #009]
Gundam Battle Operation 2 Wiki : 
Simplified Missile Launcher. We referred from the article.

Equipping Mobile Suits  
|RMV-3M|Local Control Type Guntank
Weapon type: 
Main Weapon, Missile
Hit Effect: 
Stun

Description: 
This weapon can shoot missiles that upset the enemy's balance. This weapon has a very slow switching time of 2.5 seconds. Instead, you can shoot continuously without cool time.

You shoot bullets while you press the button, but when you stop it, cool time occurs for 4 seconds. This weapon has a total of 6 bullets. The reload time is 20 seconds, which is a long time.

You can choose to use it with other weapons or to deal a lot of damage with a full burst. Its power is 400 single shots and up to 2400 in a full burst, so it is not very powerful.

Left-Arm 3-tube Missile Launcher[Sub-Weapon]
Gundam Battle Operation 2 Wiki : 4-Tube Racket Launcher. We referred from the article.

Weapon type: 
Secondary Weapon , Missile
Hit Effect: 
Wince 

Description: 
A missile weapon equipped as an integrated weapon. The equipped machine does not have a manipulator, so weapons cannot be changed. I care about the reload system of this weapon. This weapon has a large cumulative damage of 30% per shot. Can fire 5 missiles per second. Since the bullet is large, a barrage is formed. The number of bullets is 6, reload time is 12 seconds.

This weapon is for the left arm, but will be equipped as a secondary weapon for the missile for the right arm. Power is 250.

Damage Reduction From Support Type [D-Skill #003]

Skill category: 
Diffense Skill, Damage Reduction

Description: 
-15% Damage taken From Support Types

Skill that interferes with the damage judgment of advantage and disadvantage depending on the category of machine. Although the influence greatly changes depending on the given target, it works purely beneficially. Mostly given to General Mobile Suit.

Damage Recovery System [D-Skill #007]
Gundam: Battle Operation 2 Wiki : Strategy and Mechanics : Basic Mechanics : Wince, Stun, Stagger, Knockdown. I referred to this article.

Skill category: 
Deffense Skill, Damge Reduction

Description: 
-10% reaction recovery time in case of damage. This effect reduces stun, heavy stun, and knockdown.

A skill that reduces the duration of the reaction that occurs when the target is hit. There are only three reaction effects: stun, heavy stun, and knockdown. The reduction effect is a 10% time saving.

Stun effect end time is 2.4 seconds. The time available for dodge roll is 1.4 seconds after the occurrence. This skill shortens them respectively.
reduce 2.4s to 2.16s. reduce 1.4s to 1.26s. 

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